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// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "src/futex-emulation.h"

#include <limits>

#include "src/base/macros.h"
#include "src/base/platform/time.h"
#include "src/conversions.h"
#include "src/handles-inl.h"
#include "src/isolate.h"
#include "src/list-inl.h"
#include "src/objects-inl.h"

namespace v8 {
namespace internal {

base::LazyMutex FutexEmulation::mutex_ = LAZY_MUTEX_INITIALIZER;
base::LazyInstance<FutexWaitList>::type FutexEmulation::wait_list_ =
    LAZY_INSTANCE_INITIALIZER;


void FutexWaitListNode::NotifyWake() {
  // Lock the FutexEmulation mutex before notifying. We know that the mutex
  // will have been unlocked if we are currently waiting on the condition
  // variable.
  //
  // The mutex may also not be locked if the other thread is currently handling
  // interrupts, or if FutexEmulation::Wait was just called and the mutex
  // hasn't been locked yet. In either of those cases, we set the interrupted
  // flag to true, which will be tested after the mutex is re-locked.
  base::LockGuard<base::Mutex> lock_guard(FutexEmulation::mutex_.Pointer());
  if (waiting_) {
    cond_.NotifyOne();
    interrupted_ = true;
  }
}


FutexWaitList::FutexWaitList() : head_(nullptr), tail_(nullptr) {}


void FutexWaitList::AddNode(FutexWaitListNode* node) {
  DCHECK(node->prev_ == nullptr && node->next_ == nullptr);
  if (tail_) {
    tail_->next_ = node;
  } else {
    head_ = node;
  }

  node->prev_ = tail_;
  node->next_ = nullptr;
  tail_ = node;
}


void FutexWaitList::RemoveNode(FutexWaitListNode* node) {
  if (node->prev_) {
    node->prev_->next_ = node->next_;
  } else {
    head_ = node->next_;
  }

  if (node->next_) {
    node->next_->prev_ = node->prev_;
  } else {
    tail_ = node->prev_;
  }

  node->prev_ = node->next_ = nullptr;
}


Object* FutexEmulation::Wait(Isolate* isolate,
                             Handle<JSArrayBuffer> array_buffer, size_t addr,
                             int32_t value, double rel_timeout_ms) {
  DCHECK(addr < NumberToSize(array_buffer->byte_length()));

  void* backing_store = array_buffer->backing_store();
  int32_t* p =
      reinterpret_cast<int32_t*>(static_cast<int8_t*>(backing_store) + addr);

  base::LockGuard<base::Mutex> lock_guard(mutex_.Pointer());

  if (*p != value) {
    return isolate->heap()->not_equal();
  }

  FutexWaitListNode* node = isolate->futex_wait_list_node();

  node->backing_store_ = backing_store;
  node->wait_addr_ = addr;
  node->waiting_ = true;

  bool use_timeout = rel_timeout_ms != V8_INFINITY;

  base::TimeDelta rel_timeout;
  if (use_timeout) {
    // Convert to nanoseconds.
    double rel_timeout_ns = rel_timeout_ms *
                            base::Time::kNanosecondsPerMicrosecond *
                            base::Time::kMicrosecondsPerMillisecond;
    if (rel_timeout_ns >
        static_cast<double>(std::numeric_limits<int64_t>::max())) {
      // 2**63 nanoseconds is 292 years. Let's just treat anything greater as
      // infinite.
      use_timeout = false;
    } else {
      rel_timeout = base::TimeDelta::FromNanoseconds(
          static_cast<int64_t>(rel_timeout_ns));
    }
  }

  base::TimeTicks start_time = base::TimeTicks::Now();
  base::TimeTicks timeout_time = start_time + rel_timeout;
  base::TimeTicks current_time = start_time;

  wait_list_.Pointer()->AddNode(node);

  Object* result;

  while (true) {
    bool interrupted = node->interrupted_;
    node->interrupted_ = false;

    // Unlock the mutex here to prevent deadlock from lock ordering between
    // mutex_ and mutexes locked by HandleInterrupts.
    mutex_.Pointer()->Unlock();

    // Because the mutex is unlocked, we have to be careful about not dropping
    // an interrupt. The notification can happen in three different places:
    // 1) Before Wait is called: the notification will be dropped, but
    //    interrupted_ will be set to 1. This will be checked below.
    // 2) After interrupted has been checked here, but before mutex_ is
    //    acquired: interrupted is checked again below, with mutex_ locked.
    //    Because the wakeup signal also acquires mutex_, we know it will not
    //    be able to notify until mutex_ is released below, when waiting on the
    //    condition variable.
    // 3) After the mutex is released in the call to WaitFor(): this
    // notification will wake up the condition variable. node->waiting() will
    // be false, so we'll loop and then check interrupts.
    if (interrupted) {
      Object* interrupt_object = isolate->stack_guard()->HandleInterrupts();
      if (interrupt_object->IsException(isolate)) {
        result = interrupt_object;
        mutex_.Pointer()->Lock();
        break;
      }
    }

    mutex_.Pointer()->Lock();

    if (node->interrupted_) {
      // An interrupt occured while the mutex_ was unlocked. Don't wait yet.
      continue;
    }

    if (!node->waiting_) {
      result = isolate->heap()->ok();
      break;
    }

    // No interrupts, now wait.
    if (use_timeout) {
      current_time = base::TimeTicks::Now();
      if (current_time >= timeout_time) {
        result = isolate->heap()->timed_out();
        break;
      }

      base::TimeDelta time_until_timeout = timeout_time - current_time;
      DCHECK(time_until_timeout.InMicroseconds() >= 0);
      bool wait_for_result =
          node->cond_.WaitFor(mutex_.Pointer(), time_until_timeout);
      USE(wait_for_result);
    } else {
      node->cond_.Wait(mutex_.Pointer());
    }

    // Spurious wakeup, interrupt or timeout.
  }

  wait_list_.Pointer()->RemoveNode(node);
  node->waiting_ = false;

  return result;
}

Object* FutexEmulation::Wake(Isolate* isolate,
                             Handle<JSArrayBuffer> array_buffer, size_t addr,
                             uint32_t num_waiters_to_wake) {
  DCHECK(addr < NumberToSize(array_buffer->byte_length()));

  int waiters_woken = 0;
  void* backing_store = array_buffer->backing_store();

  base::LockGuard<base::Mutex> lock_guard(mutex_.Pointer());
  FutexWaitListNode* node = wait_list_.Pointer()->head_;
  while (node && num_waiters_to_wake > 0) {
    if (backing_store == node->backing_store_ && addr == node->wait_addr_) {
      node->waiting_ = false;
      node->cond_.NotifyOne();
      if (num_waiters_to_wake != kWakeAll) {
        --num_waiters_to_wake;
      }
      waiters_woken++;
    }

    node = node->next_;
  }

  return Smi::FromInt(waiters_woken);
}


Object* FutexEmulation::NumWaitersForTesting(Isolate* isolate,
                                             Handle<JSArrayBuffer> array_buffer,
                                             size_t addr) {
  DCHECK(addr < NumberToSize(array_buffer->byte_length()));
  void* backing_store = array_buffer->backing_store();

  base::LockGuard<base::Mutex> lock_guard(mutex_.Pointer());

  int waiters = 0;
  FutexWaitListNode* node = wait_list_.Pointer()->head_;
  while (node) {
    if (backing_store == node->backing_store_ && addr == node->wait_addr_ &&
        node->waiting_) {
      waiters++;
    }

    node = node->next_;
  }

  return Smi::FromInt(waiters);
}

}  // namespace internal
}  // namespace v8