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/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef ANDROID_AUDIO_RESAMPLER_H
#define ANDROID_AUDIO_RESAMPLER_H

#include <stdint.h>
#include <sys/types.h>

#include <cutils/compiler.h>
#include <utils/Compat.h>

#include <media/AudioBufferProvider.h>
#include <system/audio.h>

namespace android {
// ----------------------------------------------------------------------------

class ANDROID_API AudioResampler {
public:
    // Determines quality of SRC.
    //  LOW_QUALITY: linear interpolator (1st order)
    //  MED_QUALITY: cubic interpolator (3rd order)
    //  HIGH_QUALITY: fixed multi-tap FIR (e.g. 48KHz->44.1KHz)
    // NOTE: high quality SRC will only be supported for
    // certain fixed rate conversions. Sample rate cannot be
    // changed dynamically.
    enum src_quality {
        DEFAULT_QUALITY=0,
        LOW_QUALITY=1,
        MED_QUALITY=2,
        HIGH_QUALITY=3,
        VERY_HIGH_QUALITY=4,
        DYN_LOW_QUALITY=5,
        DYN_MED_QUALITY=6,
        DYN_HIGH_QUALITY=7,
    };

    static const CONSTEXPR float UNITY_GAIN_FLOAT = 1.0f;

    static AudioResampler* create(audio_format_t format, int inChannelCount,
            int32_t sampleRate, src_quality quality=DEFAULT_QUALITY);

    virtual ~AudioResampler();

    virtual void init() = 0;
    virtual void setSampleRate(int32_t inSampleRate);
    virtual void setVolume(float left, float right);

    // Resample int16_t samples from provider and accumulate into 'out'.
    // A mono provider delivers a sequence of samples.
    // A stereo provider delivers a sequence of interleaved pairs of samples.
    //
    // In either case, 'out' holds interleaved pairs of fixed-point Q4.27.
    // That is, for a mono provider, there is an implicit up-channeling.
    // Since this method accumulates, the caller is responsible for clearing 'out' initially.
    //
    // For a float resampler, 'out' holds interleaved pairs of float samples.
    //
    // Multichannel interleaved frames for n > 2 is supported for quality DYN_LOW_QUALITY,
    // DYN_MED_QUALITY, and DYN_HIGH_QUALITY.
    //
    // Returns the number of frames resampled into the out buffer.
    virtual size_t resample(int32_t* out, size_t outFrameCount,
            AudioBufferProvider* provider) = 0;

    virtual void reset();
    virtual size_t getUnreleasedFrames() const { return mInputIndex; }

    // called from destructor, so must not be virtual
    src_quality getQuality() const { return mQuality; }

protected:
    // number of bits for phase fraction - 30 bits allows nearly 2x downsampling
    static const int kNumPhaseBits = 30;

    // phase mask for fraction
    static const uint32_t kPhaseMask = (1LU<<kNumPhaseBits)-1;

    // multiplier to calculate fixed point phase increment
    static const double kPhaseMultiplier;

    AudioResampler(int inChannelCount, int32_t sampleRate, src_quality quality);

    // prevent copying
    AudioResampler(const AudioResampler&);
    AudioResampler& operator=(const AudioResampler&);

    const int32_t mChannelCount;
    const int32_t mSampleRate;
    int32_t mInSampleRate;
    AudioBufferProvider::Buffer mBuffer;
    union {
        int16_t mVolume[2];
        uint32_t mVolumeRL;
    };
    int16_t mTargetVolume[2];
    size_t mInputIndex;
    int32_t mPhaseIncrement;
    uint32_t mPhaseFraction;

    // returns the inFrameCount required to generate outFrameCount frames.
    //
    // Placed here to be a consistent for all resamplers.
    //
    // Right now, we use the upper bound without regards to the current state of the
    // input buffer using integer arithmetic, as follows:
    //
    // (static_cast<uint64_t>(outFrameCount)*mInSampleRate + (mSampleRate - 1))/mSampleRate;
    //
    // The double precision equivalent (float may not be precise enough):
    // ceil(static_cast<double>(outFrameCount) * mInSampleRate / mSampleRate);
    //
    // this relies on the fact that the mPhaseIncrement is rounded down from
    // #phases * mInSampleRate/mSampleRate and the fact that Sum(Floor(x)) <= Floor(Sum(x)).
    // http://www.proofwiki.org/wiki/Sum_of_Floors_Not_Greater_Than_Floor_of_Sums
    //
    // (so long as double precision is computed accurately enough to be considered
    // greater than or equal to the Floor(x) value in int32_t arithmetic; thus this
    // will not necessarily hold for floats).
    //
    // TODO:
    // Greater accuracy and a tight bound is obtained by:
    // 1) subtract and adjust for the current state of the AudioBufferProvider buffer.
    // 2) using the exact integer formula where (ignoring 64b casting)
    //  inFrameCount = (mPhaseIncrement * (outFrameCount - 1) + mPhaseFraction) / phaseWrapLimit;
    //  phaseWrapLimit is the wraparound (1 << kNumPhaseBits), if not specified explicitly.
    //
    inline size_t getInFrameCountRequired(size_t outFrameCount) {
        return (static_cast<uint64_t>(outFrameCount)*mInSampleRate
                + (mSampleRate - 1))/mSampleRate;
    }

    inline float clampFloatVol(float volume) {
        if (volume > UNITY_GAIN_FLOAT) {
            return UNITY_GAIN_FLOAT;
        } else if (volume >= 0.) {
            return volume;
        }
        return 0.;  // NaN or negative volume maps to 0.
    }

private:
    const src_quality mQuality;

    // Return 'true' if the quality level is supported without explicit request
    static bool qualityIsSupported(src_quality quality);

    // For pthread_once()
    static void init_routine();

    // Return the estimated CPU load for specific resampler in MHz.
    // The absolute number is irrelevant, it's the relative values that matter.
    static uint32_t qualityMHz(src_quality quality);
};

// ----------------------------------------------------------------------------
} // namespace android

#endif // ANDROID_AUDIO_RESAMPLER_H