C++程序  |  94行  |  3.68 KB

/* bsd.h -- BSD disklabel data structure definitions, types, and functions */

/* This program is copyright (c) 2009 by Roderick W. Smith. It is distributed
  under the terms of the GNU GPL version 2, as detailed in the COPYING file. */

#include <stdint.h>
#include <sys/types.h>
#include "gptpart.h"
#include "diskio.h"

#ifndef __BSD_STRUCTS
#define __BSD_STRUCTS

#define BSD_SIGNATURE UINT32_C(0x82564557)  /* BSD disklabel signature ("magic") */

// BSD disklabels can start at offsets of 64 or the sector size -- at least,
// I *THINK* that's what's going on. I've seen them at 64 or 512 on disks
// with 512-byte blocks and at 2048 on disks with 2048-byte blocks. The
// LABEL_OFFSET2 value will be replaced by the block size in the
// ReadBSDData() function....
#define LABEL_OFFSET1 64
#define LABEL_OFFSET2 512
#define NUM_OFFSETS 2

// FreeBSD documents a maximum # of partitions of 8, but I saw 16 on a NetBSD
// disk. I'm quadrupling that for further safety. Note that BSDReadData()
// uses a 4096-byte I/O buffer. In combination with LABEL_OFFSET3 and the
// additional 148-byte offset to the actual partition data, that gives a
// theoretical maximum of 118.75 partitions that the program can handle before
// memory errors will occur.
#define MAX_BSD_PARTS 64


using namespace std;

/****************************************
 *                                      *
 * BSDData class and related structures *
 *                                      *
 ****************************************/

// Possible states of the MBR
enum BSDValidity {unknown, bsd_invalid, bsd};

// Data for a single BSD partition record
// Create entries for all fields, although we only use lengthLBA, firstLBA,
// and fsType, to simplify loading the data from disk....
struct  BSDRecord {      // the partition table
   uint32_t lengthLBA;   // number of sectors in partition
   uint32_t firstLBA;    // starting sector
   uint32_t fragSize;    // filesystem basic fragment size
   uint8_t  fsType;      // filesystem type, see below
   uint8_t  frag;        // filesystem fragments per block
   uint16_t pcpg;        // filesystem cylinders per group
};

// Full data in tweaked BSD format
// For some reason this has to be packed or MS Visual C++'s debugger complains
// about memory errors whenever a BSDData variable is destroyed.
#pragma pack (8)
class BSDData {
   protected:
      // We only need a few items from the main BSD disklabel data structure....
      uint32_t signature;        // the magic number
      uint32_t sectorSize;       // # of bytes per sector
      uint32_t signature2;       // the magic number (again)
      uint16_t numParts;         // number of partitions in table
      struct BSDRecord* partitions;     // partition array

      // Above are basic BSD disklabel data; now add more stuff....
      uint64_t labelFirstLBA;    // first sector of BSD disklabel (partition or disk)
      uint64_t labelLastLBA;     // final sector of BSD disklabel
      uint64_t labelStart;       // BSD disklabel start point in bytes from labelFirstLBA
      BSDValidity state;
   public:
      BSDData(void);
      ~BSDData(void);
      int ReadBSDData(const string & deviceFilename, uint64_t startSector, uint64_t endSector);
      int ReadBSDData(DiskIO *myDisk, uint64_t startSector, uint64_t endSector);
      void ReverseMetaBytes(void);
      void DisplayBSDData(void);
      int ShowState(void); // returns 1 if BSD disklabel detected
      int IsDisklabel(void);

      // Functions to extract data on specific partitions....
      uint8_t GetType(int i);
      uint64_t GetFirstSector(int i);
      uint64_t GetLength(int i);
      int GetNumParts(void);
      GPTPart AsGPT(int i); // Return BSD part. as GPT part.
}; // struct MBRData

#endif