/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "FwmarkServer.h" #include "Fwmark.h" #include "FwmarkCommand.h" #include "NetworkController.h" #include "resolv_netid.h" #include <sys/socket.h> #include <unistd.h> FwmarkServer::FwmarkServer(NetworkController* networkController) : SocketListener("fwmarkd", true), mNetworkController(networkController) { } bool FwmarkServer::onDataAvailable(SocketClient* client) { int socketFd = -1; int error = processClient(client, &socketFd); if (socketFd >= 0) { close(socketFd); } // Always send a response even if there were connection errors or read errors, so that we don't // inadvertently cause the client to hang (which always waits for a response). client->sendData(&error, sizeof(error)); // Always close the client connection (by returning false). This prevents a DoS attack where // the client issues multiple commands on the same connection, never reading the responses, // causing its receive buffer to fill up, and thus causing our client->sendData() to block. return false; } int FwmarkServer::processClient(SocketClient* client, int* socketFd) { FwmarkCommand command; iovec iov; iov.iov_base = &command; iov.iov_len = sizeof(command); msghdr message; memset(&message, 0, sizeof(message)); message.msg_iov = &iov; message.msg_iovlen = 1; union { cmsghdr cmh; char cmsg[CMSG_SPACE(sizeof(*socketFd))]; } cmsgu; memset(cmsgu.cmsg, 0, sizeof(cmsgu.cmsg)); message.msg_control = cmsgu.cmsg; message.msg_controllen = sizeof(cmsgu.cmsg); int messageLength = TEMP_FAILURE_RETRY(recvmsg(client->getSocket(), &message, 0)); if (messageLength <= 0) { return -errno; } if (messageLength != sizeof(command)) { return -EBADMSG; } Permission permission = mNetworkController->getPermissionForUser(client->getUid()); if (command.cmdId == FwmarkCommand::QUERY_USER_ACCESS) { if ((permission & PERMISSION_SYSTEM) != PERMISSION_SYSTEM) { return -EPERM; } return mNetworkController->checkUserNetworkAccess(command.uid, command.netId); } cmsghdr* const cmsgh = CMSG_FIRSTHDR(&message); if (cmsgh && cmsgh->cmsg_level == SOL_SOCKET && cmsgh->cmsg_type == SCM_RIGHTS && cmsgh->cmsg_len == CMSG_LEN(sizeof(*socketFd))) { memcpy(socketFd, CMSG_DATA(cmsgh), sizeof(*socketFd)); } if (*socketFd < 0) { return -EBADF; } Fwmark fwmark; socklen_t fwmarkLen = sizeof(fwmark.intValue); if (getsockopt(*socketFd, SOL_SOCKET, SO_MARK, &fwmark.intValue, &fwmarkLen) == -1) { return -errno; } switch (command.cmdId) { case FwmarkCommand::ON_ACCEPT: { // Called after a socket accept(). The kernel would've marked the NetId and necessary // permissions bits, so we just add the rest of the user's permissions here. permission = static_cast<Permission>(permission | fwmark.permission); break; } case FwmarkCommand::ON_CONNECT: { // Called before a socket connect() happens. Set an appropriate NetId into the fwmark so // that the socket routes consistently over that network. Do this even if the socket // already has a NetId, so that calling connect() multiple times still works. // // But if the explicit bit was set, the existing NetId was explicitly preferred (and not // a case of connect() being called multiple times). Don't reset the NetId in that case. // // An "appropriate" NetId is the NetId of a bypassable VPN that applies to the user, or // failing that, the default network. We'll never set the NetId of a secure VPN here. // See the comments in the implementation of getNetworkForConnect() for more details. // // If the protect bit is set, this could be either a system proxy (e.g.: the dns proxy // or the download manager) acting on behalf of another user, or a VPN provider. If it's // a proxy, we shouldn't reset the NetId. If it's a VPN provider, we should set the // default network's NetId. // // There's no easy way to tell the difference between a proxy and a VPN app. We can't // use PERMISSION_SYSTEM to identify the proxy because a VPN app may also have those // permissions. So we use the following heuristic: // // If it's a proxy, but the existing NetId is not a VPN, that means the user (that the // proxy is acting on behalf of) is not subject to a VPN, so the proxy must have picked // the default network's NetId. So, it's okay to replace that with the current default // network's NetId (which in all likelihood is the same). // // Conversely, if it's a VPN provider, the existing NetId cannot be a VPN. The only time // we set a VPN's NetId into a socket without setting the explicit bit is here, in // ON_CONNECT, but we won't do that if the socket has the protect bit set. If the VPN // provider connect()ed (and got the VPN NetId set) and then called protect(), we // would've unset the NetId in PROTECT_FROM_VPN below. // // So, overall (when the explicit bit is not set but the protect bit is set), if the // existing NetId is a VPN, don't reset it. Else, set the default network's NetId. if (!fwmark.explicitlySelected) { if (!fwmark.protectedFromVpn) { fwmark.netId = mNetworkController->getNetworkForConnect(client->getUid()); } else if (!mNetworkController->isVirtualNetwork(fwmark.netId)) { fwmark.netId = mNetworkController->getDefaultNetwork(); } } break; } case FwmarkCommand::SELECT_NETWORK: { fwmark.netId = command.netId; if (command.netId == NETID_UNSET) { fwmark.explicitlySelected = false; fwmark.protectedFromVpn = false; permission = PERMISSION_NONE; } else { if (int ret = mNetworkController->checkUserNetworkAccess(client->getUid(), command.netId)) { return ret; } fwmark.explicitlySelected = true; fwmark.protectedFromVpn = mNetworkController->canProtect(client->getUid()); } break; } case FwmarkCommand::PROTECT_FROM_VPN: { if (!mNetworkController->canProtect(client->getUid())) { return -EPERM; } // If a bypassable VPN's provider app calls connect() and then protect(), it will end up // with a socket that looks like that of a system proxy but is not (see comments for // ON_CONNECT above). So, reset the NetId. // // In any case, it's appropriate that if the socket has an implicit VPN NetId mark, the // PROTECT_FROM_VPN command should unset it. if (!fwmark.explicitlySelected && mNetworkController->isVirtualNetwork(fwmark.netId)) { fwmark.netId = mNetworkController->getDefaultNetwork(); } fwmark.protectedFromVpn = true; permission = static_cast<Permission>(permission | fwmark.permission); break; } case FwmarkCommand::SELECT_FOR_USER: { if ((permission & PERMISSION_SYSTEM) != PERMISSION_SYSTEM) { return -EPERM; } fwmark.netId = mNetworkController->getNetworkForUser(command.uid); fwmark.protectedFromVpn = true; break; } default: { // unknown command return -EPROTO; } } fwmark.permission = permission; if (setsockopt(*socketFd, SOL_SOCKET, SO_MARK, &fwmark.intValue, sizeof(fwmark.intValue)) == -1) { return -errno; } return 0; }