C++程序  |  344行  |  10.06 KB


/*
 * Copyright 2013 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "gm.h"
#include "SkTArray.h"
#include "SkRandom.h"
#include "SkMatrix.h"
#include "SkBlurMaskFilter.h"
#include "SkGradientShader.h"
#include "SkBlurDrawLooper.h"
#include "SkRect.h"
#include "SkRRect.h"

namespace skiagm {

class RoundRectGM : public GM {
public:
    RoundRectGM() {
        this->setBGColor(0xFF000000);
        this->makePaints();
        this->makeMatrices();
    }

protected:
    virtual uint32_t onGetFlags() const SK_OVERRIDE {
        return kSkipTiled_Flag;
    }

    virtual SkString onShortName() SK_OVERRIDE {
        return SkString("roundrects");
    }

    virtual SkISize onISize() SK_OVERRIDE {
        return SkISize::Make(1200, 900);
    }

    void makePaints() {
        {
        // no AA
        SkPaint p;
        fPaints.push_back(p);
        }

        {
        // AA
        SkPaint p;
        p.setAntiAlias(true);
        fPaints.push_back(p);
        }

        {
        // AA with stroke style
        SkPaint p;
        p.setAntiAlias(true);
        p.setStyle(SkPaint::kStroke_Style);
        p.setStrokeWidth(SkIntToScalar(5));
        fPaints.push_back(p);
        }

        {
        // AA with stroke style, width = 0
        SkPaint p;
        p.setAntiAlias(true);
        p.setStyle(SkPaint::kStroke_Style);
        fPaints.push_back(p);
        }

        {
        // AA with stroke and fill style
        SkPaint p;
        p.setAntiAlias(true);
        p.setStyle(SkPaint::kStrokeAndFill_Style);
        p.setStrokeWidth(SkIntToScalar(3));
        fPaints.push_back(p);
        }
    }

    void makeMatrices() {
        {
        SkMatrix m;
        m.setIdentity();
        fMatrices.push_back(m);
        }

        {
        SkMatrix m;
        m.setScale(SkIntToScalar(3), SkIntToScalar(2));
        fMatrices.push_back(m);
        }

        {
        SkMatrix m;
        m.setScale(SkIntToScalar(2), SkIntToScalar(2));
        fMatrices.push_back(m);
        }

        {
        SkMatrix m;
        m.setScale(SkIntToScalar(1), SkIntToScalar(2));
        fMatrices.push_back(m);
        }

        {
        SkMatrix m;
        m.setScale(SkIntToScalar(4), SkIntToScalar(1));
        fMatrices.push_back(m);
        }

        {
        SkMatrix m;
        m.setRotate(SkIntToScalar(90));
        fMatrices.push_back(m);
        }

        {
        SkMatrix m;
        m.setSkew(SkIntToScalar(2), SkIntToScalar(3));
        fMatrices.push_back(m);
        }

        {
        SkMatrix m;
        m.setRotate(SkIntToScalar(60));
        fMatrices.push_back(m);
        }
    }

    SkColor genColor(SkRandom* rand) {
        SkScalar hsv[3];
        hsv[0] = rand->nextRangeF(0.0f, 360.0f);
        hsv[1] = rand->nextRangeF(0.75f, 1.0f);
        hsv[2] = rand->nextRangeF(0.75f, 1.0f);

        return SkHSVToColor(hsv);
    }

    virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
        SkRandom rand(1);
        canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1);
        SkRect rect = SkRect::MakeLTRB(-20, -30, 20, 30);
        SkRRect circleRect;
        circleRect.setRectXY(rect, 5, 5);

        const SkScalar kXStart = 60.0f;
        const SkScalar kYStart = 80.0f;
        const int kXStep = 150;
        const int kYStep = 160;
        int maxX = fMatrices.count();

        SkPaint rectPaint;
        rectPaint.setAntiAlias(true);
        rectPaint.setStyle(SkPaint::kStroke_Style);
        rectPaint.setStrokeWidth(SkIntToScalar(0));
        rectPaint.setColor(SK_ColorLTGRAY);

        int testCount = 0;
        for (int i = 0; i < fPaints.count(); ++i) {
            for (int j = 0; j < fMatrices.count(); ++j) {
                canvas->save();
                SkMatrix mat = fMatrices[j];
                // position the roundrect, and make it at off-integer coords.
                mat.postTranslate(kXStart + SK_Scalar1 * kXStep * (testCount % maxX) +
                                  SK_Scalar1 / 4,
                                  kYStart + SK_Scalar1 * kYStep * (testCount / maxX) +
                                  3 * SK_Scalar1 / 4);
                canvas->concat(mat);

                SkColor color = genColor(&rand);
                fPaints[i].setColor(color);

                canvas->drawRect(rect, rectPaint);
                canvas->drawRRect(circleRect, fPaints[i]);

                canvas->restore();

                ++testCount;
            }
        }

        // special cases

        // non-scaled tall and skinny roundrect
        for (int i = 0; i < fPaints.count(); ++i) {
            SkRect rect = SkRect::MakeLTRB(-20, -60, 20, 60);
            SkRRect ellipseRect;
            ellipseRect.setRectXY(rect, 5, 10);

            canvas->save();
            // position the roundrect, and make it at off-integer coords.
            canvas->translate(kXStart + SK_Scalar1 * kXStep * 2.55f + SK_Scalar1 / 4,
                              kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4);

            SkColor color = genColor(&rand);
            fPaints[i].setColor(color);

            canvas->drawRect(rect, rectPaint);
            canvas->drawRRect(ellipseRect, fPaints[i]);
            canvas->restore();
        }

        // non-scaled wide and short roundrect
        for (int i = 0; i < fPaints.count(); ++i) {
            SkRect rect = SkRect::MakeLTRB(-80, -30, 80, 30);
            SkRRect ellipseRect;
            ellipseRect.setRectXY(rect, 20, 5);

            canvas->save();
            // position the roundrect, and make it at off-integer coords.
            canvas->translate(kXStart + SK_Scalar1 * kXStep * 4 + SK_Scalar1 / 4,
                              kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4 +
                              SK_ScalarHalf * kYStep);

            SkColor color = genColor(&rand);
            fPaints[i].setColor(color);

            canvas->drawRect(rect, rectPaint);
            canvas->drawRRect(ellipseRect, fPaints[i]);
            canvas->restore();
        }

        // super skinny roundrect
        for (int i = 0; i < fPaints.count(); ++i) {
            SkRect rect = SkRect::MakeLTRB(0, -60, 1, 60);
            SkRRect circleRect;
            circleRect.setRectXY(rect, 5, 5);

            canvas->save();
            // position the roundrect, and make it at off-integer coords.
            canvas->translate(kXStart + SK_Scalar1 * kXStep * 3.25f + SK_Scalar1 / 4,
                              kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4);

            SkColor color = genColor(&rand);
            fPaints[i].setColor(color);

            canvas->drawRRect(circleRect, fPaints[i]);
            canvas->restore();
        }

        // super short roundrect
        for (int i = 0; i < fPaints.count(); ++i) {
            SkRect rect = SkRect::MakeLTRB(-80, -1, 80, 0);
            SkRRect circleRect;
            circleRect.setRectXY(rect, 5, 5);

            canvas->save();
            // position the roundrect, and make it at off-integer coords.
            canvas->translate(kXStart + SK_Scalar1 * kXStep * 2.5f + SK_Scalar1 / 4,
                              kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4 +
                              SK_ScalarHalf * kYStep);

            SkColor color = genColor(&rand);
            fPaints[i].setColor(color);

            canvas->drawRRect(circleRect, fPaints[i]);
            canvas->restore();
        }

        // radial gradient
        SkPoint center = SkPoint::Make(SkIntToScalar(0), SkIntToScalar(0));
        SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN };
        SkScalar pos[] = { 0, SK_ScalarHalf, SK_Scalar1 };
        SkAutoTUnref<SkShader> shader(SkGradientShader::CreateRadial(center,
                                                     SkIntToScalar(20),
                                                     colors,
                                                     pos,
                                                     SK_ARRAY_COUNT(colors),
                                                     SkShader::kClamp_TileMode));

        for (int i = 0; i < fPaints.count(); ++i) {
            canvas->save();
            // position the path, and make it at off-integer coords.
            canvas->translate(kXStart + SK_Scalar1 * kXStep * 0 + SK_Scalar1 / 4,
                              kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4 +
                              SK_ScalarHalf * kYStep);

            SkColor color = genColor(&rand);
            fPaints[i].setColor(color);
            fPaints[i].setShader(shader);

            canvas->drawRect(rect, rectPaint);
            canvas->drawRRect(circleRect, fPaints[i]);

            fPaints[i].setShader(NULL);

            canvas->restore();
        }

        // strokes and radii
        {
            SkScalar radii[][2] = {
                {10,10},
                {5,15},
                {5,15},
                {5,15}
            };

            SkScalar strokeWidths[] = {
                20, 10, 20, 40
            };

            for (int i = 0; i < 4; ++i) {
                SkRRect circleRect;
                circleRect.setRectXY(rect, radii[i][0], radii[i][1]);

                canvas->save();
                // position the roundrect, and make it at off-integer coords.
                canvas->translate(kXStart + SK_Scalar1 * kXStep * 5 + SK_Scalar1 / 4,
                                  kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4 +
                                  SK_ScalarHalf * kYStep);

                SkColor color = genColor(&rand);

                SkPaint p;
                p.setAntiAlias(true);
                p.setStyle(SkPaint::kStroke_Style);
                p.setStrokeWidth(strokeWidths[i]);
                p.setColor(color);

                canvas->drawRRect(circleRect, p);
                canvas->restore();
            }
        }

    }

private:
    SkTArray<SkPaint> fPaints;
    SkTArray<SkMatrix> fMatrices;

    typedef GM INHERITED;
};

//////////////////////////////////////////////////////////////////////////////

static GM* MyFactory(void*) { return new RoundRectGM; }
static GMRegistry reg(MyFactory);

}