/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdint.h>
#include <sys/types.h>
#include <utils/Timers.h>
#include <utils/Errors.h>
#include <utils/KeyedVector.h>
#include <hardware_legacy/AudioPolicyManagerBase.h>
namespace android {
// ----------------------------------------------------------------------------
class AudioPolicyManager: public AudioPolicyManagerBase
{
public:
AudioPolicyManager(AudioPolicyClientInterface *clientInterface)
: AudioPolicyManagerBase(clientInterface) {}
virtual ~AudioPolicyManager() {}
protected:
// true is current platform implements a back microphone
virtual bool hasBackMicrophone() const { return true; }
#ifdef WITH_A2DP
// true is current platform supports suplication of notifications and ringtones over A2DP output
virtual bool a2dpUsedForSonification() const { return true; }
#endif
// return appropriate device for streams handled by the specified strategy according to current
// phone state, connected devices...
virtual uint32_t getDeviceForStrategy(routing_strategy strategy, bool fromCache = true);
virtual float computeVolume(int stream, int index, audio_io_handle_t output, uint32_t device);
};
};